Friday 27 October 2017

Interviewing your hero

An 'interview' is the exchange of information as a 'question and answer' session to extract information that we see as important in the development of our practice as a creative. 
A conversation is similar, but more spontaneous, not following specific outcomes in which an interview would have. 

An interview works better when it has a conversational style, more spontaneous and also planned to get the right outcomes. 

Michael Wolff interview
How do you know what clients you want to work with?
The how and what questions are fairly straightforward, but the why is always a little more complicated.
How has your creative process changed over the year?
- when started he had heroes and if his work resembled that of his heroes, he settled for it. He then found out about plagiarism and started creating things that weren't already there, he does not base it on experiences and does not plan what to do. He waits for something to happen.
What are the biggest mistakes that young designers make?
- Vanity. Can easily drift into an agreement system with other designers and not step away from the styles that are liked, there is a need for a different approach.
How do you keep your ideas fresh?
- muscle of curiosity, why is this like this?why? why? 
Best piece of advice/revelation?
- Mother sent him to the post office with Gregory to post something and he didn't know why Gregory couldn't just go alone. He turned around and said why are you so selfish?'You are 10 years old and you let your mother make your bed' He realised now that people can see how you behave, similar to a brand. A brand is a behaviour and many companies do not understand how behaviour is seen, abuse of hierarchy often occurs within a company. Paid for not what they do, but who they are. Everything is seen. 


'people will forget what you said,  people will forget what you did, but people will never forget how you made them feel' - Maya Angelou

Preparation is key
The person is more likely to help if there is a reason for the interview, e.g. essay, project research ...
The interviewees will need contacting in advance and an indication on how long the interview will take, the purpose etc. will need to be confirmed.
You will need to consider how and where it will take place before approaching the potential interviewees. 
Better 'face to face' as there is an element of empathy and understanding of how genuine the person's answer is.  
An actual face to face interview will go better because the person has agreed to meet you, so will actually spend the time to talk to you in comparison to a questionnaire etc. 

PLAN, PLAN, PLAN
Be attentive. Reading the next question, listen, keep track on time.

  1. What is your background in being Creative? 
  2. How would you describe yourself as a creative while at College? 
  3. In a few words, how would you sum up your College experience and was it positive? 
  4. Why so (either way) 
  5. What do you wish you had known before you left Uni? 
  6. Who would you see as your main influencers and why? 
  7. Since Uni, what experiences have you had that have been most memorable? 
  8. Has it influenced your direction for the future? 
  9. How? 
  10. What gets you up in the morning? 
  11. What do you see as your best achievement so far? 
  12. What is your dream now?

EMPATHY:
Be sensitive to the feeling of the interviewee and also manage the silences.
prompts
- silence
- repeat the question
- repeat the last few words spoken by the interviewee
- offer some examples
probes
- ask for an example
- ask for clarification
- ask for more details
checks
- summarise the interviewee's thoughts
be non-judgemental

The formalities:
- Talk about the aims of the interview/intentions
- confirm that you are okay to record the interview, this builds trust
- prepare the recording equipment prior 
- the first question should put the interviewee at ease, be something that they will find easy to talk about and should not be difficult for them to talk about
- keep an eye on the time
- remember to thank the interviewee for giving up their precious time
- transcribing takes a long time, so be mindful of this when you consider interview length
- never publish anything without them agreeing to it


Interview examples


Wednesday 25 October 2017

My Manifesto

What I learnt last year
  • Every design decision must have a reason
  • break the grid in order to step away from the generic design
  • read more design books, journals and blogs
  • use time effectively so that work does not build up
  • have a good work and social life balance
  • do sport to keep a healthy mind and motivation
  • do not be afraid to ask questions and contact people in the know
What I learnt over summer
  • freelancing pays well and I would thrive in a variety of environments
  • inspiration comes from everywhere
  • the busier I am, the more productive I am
  • it's important to have a complete break to respire creativity and motivation
  • Self-love and time to yourself can help you to focus on the things that will enrich your life and not waste your time
  • it’s ok to say no, prioritise what you want to spend your time doing
Directions and aims

  • freelance during uni so that I can save up to travel more
  • design outside of uni so that my personality as a designer can be shown to others, not just uni work
  • learn to say no 
My manifesto
A good concept. A good design. 
A good design. A good designer. 

Step away from generic design, experiment and step out of comfort zone in order to develop a personal style.

Freelance as much as possible to build up experience, try out the different career paths and save money to travel.

Graphic Design can be done wherever the laptop is. Inspiration comes from life experiences and new environments. Travel as much as possible.

Self-love, learning to say no and not focusing on pleasing others helps to prioritise the work and activities that will enrich your life and not waste your time.

Stay busy, do sport, keep a good balance in order to opitmise productivity and creativity. 


















Summer

Reflection on particular periods of time can be a good way to set off a new wave of motivation for the coming weeks, focusing in all of the elements that could lead to inspiration and also taking a moment to be grateful for the experiences you have had as an individual. 


My experiences over summer:
  • Parklife Festival
  • reunited with friends from home
  • met new people
  • finally saw Mura Masa
  • Moved into new uni house
  • had to deal with the house not being ready to move into 
  • nice meal out with parents
  • excited ready to start 2nd year
  • Got a puppy 
- cute
- tiring to look after and train
- nice long walks with family and friends
  • Vietnam
- first trip travelling alone
- Honoi
- Ha Long Bay
- Ninh Binh
- Hoi An
- Ho Chi Minh City
- Mekong Delta
- Cu Chi Tunnels
- Ho Chi Minh
- Hanoi
- Sapa
  • Thailand
- Bangkok
- Koh Tao
- Koh Phanang
- Koh Samui
- Koh Phanang
- Bangkok
  • London
- Bricklane
- Shoreditch
- Nomadic Community gardens
- Franks Cafe
- St Pauls Cathedral
- Coppa Club brunch

- Photography
- Vintage shopping
- Street Art
- Rooftop installation at Franks Cafe
  • Brighton
- Bomb on the train on the way through London
- Walked around North Lanes
- Photography
- Designed in a coffee shop
- Beach
- House party and met lots of new people
  • Bike Rides
- good exercise and increased fitness
- adventure
- picnics
- learnt to penny board
- with best friends
  • MediaPort assistance role
- sorted out promotional packages for a company
- learnt about working in a printing workshop
- spoke to the Graphic Designers
- motivation to get a degree and start to work as a professional 

What do I want to develop?
  • Create more personal work
  • Continue commission work/entering competitions
  • Create online portfolio/website so that I can apply for internships
  • Use LinkedIn
What might my practice be? e.g. process, research, human

  • Branding
  • Packaging 
  • Editorial design 
  • General creative
Travelling Reflection
I made the decision to travel to South East Asia solo over summer to be part of a 2-week tour of Vietnam and then with enough time at the end for me to see what I wanted to do depending on who I met and how I felt about the experiences I would have already had. I think that by not letting any form of anxiety stopping me from going and getting on that plane to get out there, was in itself the first experience that benefited me in the long run. It showed me that it is the first step that leads to the most enriching experiences in life. In the design industry, it is the first steps that will get you somewhere. Design agencies are not likely to contact you, you have to contact them or show a big interest in their work for them to offer you the opportunities to work with them. 

I met a lot of people all from very different backgrounds and even cultures that I would now consider to be my close friends. We taught each other a lot and being part of each other's journies is something that can be related to the design industry. Becoming a successful creative is about your journey as an individual and also with the influence from those around you. The main observation that I had whilst travelling was the realisation that each person was travelling for a reason, often to escape from reality for a short period of time so that they could get the time to figure out exactly what direction in life they want to take as an individual. Travelling to fill a gap of not knowing exactly which direction to go with your career was very common and it wasn't until the end of the trip that I began to reflect upon the fact that I have a path to follow, I know exactly what I want to be when I graduate. I was travelling for a refresh and as a way to enhance my creative influences. I arrived home much more motivated and determined to do well at Graphic Design as I had a direction, I had a passion that I wanted to pursue. 



SAPA

HA LONG BAY

NINH BINH VALLEY

TAM COC

HO CHI MINH

SAPA TOWN SQUARE

SAPA HIKING

BANGKOK

KOH TAO

KOH SAMUI

KOH PHANANG


Professional?

An amateur is a person who engages in things, often unpaid.
semi-professional receives some money but may not be specialised in the subject.
A professional is someone whose work is one that needs specialist training.

The difference between being an amateur and a professional is that it is a career, you do it for money. Commercial artists are typically employed by advertising agencies, newspapers, magazines, graphic design firms etc. 

Perceptions of being 'creative':
- slightly odd
- 'arty-farty'
- problem solvers
- suppliers

Clients:
Working for someone else throws up many more problems to be solved because everything in the creative industry is subjective so the work can be liked and disliked. The client may have a different opinion to you and sometimes you have to go against what you believe is right to earn money. 

All work that we do is open to personal taste and colour preferences. When working for a company or group of people, it is important to delegate one selected person to talk to the designer and help make the decisions so that things cannot be contradicted and confused. Cultural and ethnic acceptance will need to be taken into consideration as some brands could end up offending others. 



You could be your own client? Clients can be difficult. Or you can just learn to work with them.

Downsides:
- not being able to get work
- poor quality clients
- clients who don't listen to good advice
- communication problems/breakdowns
- poor negotiated outcomes
- not getting paid for your work

Mission Statement:
A short paragraph used by businesses to explain in simple and concise terns its purpose(s) for being. 

Manifesto:
A published verbal declaration of the intentions of a business

Think positively and get your system in place so that clients can understand and accept through your working 'manifesto'. A mission statement is a short paragraph used by a business to explain in simple and concise terms its purpose. This helps employees to stay focused and also allows the client to know what to expect from the company.